In short, modding on PS4 Skyrim isn’t good.Ī quick look at Bethesda’s mod pages for Skyrim Special Edition for Xbox One and PS4 already paint a picture of what the scene is going to be like. The latter isn’t such a big issue, given that no new textures or models can be added. Whereas Xbox One owners would be able to enjoy Skyrim mods totalling up to 5GB in size installed at once and make use of brand new assets not in the original game, PS4 players would be hamstrung by no external assets at all and a 1GB install limit. With the PS4 lording it over the Xbox One, Sony’s system suddenly not being able to offer what Microsoft’s does felt wrong and rather bizarre.Ī month later a solution was announced for Skyrim and Fallout 4 on PS4 (Fallout 4 will get support later in the year), but in truth it’s about as barebones as the modding system could be.
PS4 gamers yelled out in unison having been dealt a particularly painful arrow to the knee. The publisher didn’t seem happy and neither were fans of the games. “Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition,” Bethesda announced in a barbed statement. In September mod support for Fallout 4 on PS4 was canned, and Skyrim: Special Edition’s support fell alongside it.
Sony and Bethesda weren’t seeing eye to eye on mods and it was hurting the game buying public. The Xbox One enjoyed over 4000 mods (at the time of writing). It wasn’t just a token gesture either, with new assets being addable to the console versions to allow for some proper mods that completely change the look of the game or add new objects. When Bethesda announced that mod support was coming to Fallout 4 on consoles as well as PC it seemed as though a new world was going to open up to those of us who prefer not to dabble with PC gaming.